Vinz Kellam - Chaos Reclaimer
Jun 27, 2022 1:26:10 GMT -5
Post by theredauthar on Jun 27, 2022 1:26:10 GMT -5
Name: Vinz Kellam
Gender: Male
Species: Human
Age: 28 (at least in appearance)
Height: 6’6” (1.98 meters)
Weight: 215 llbs (97.5 kg)
Allegiance: Chaos
Rank/Occupation: Heretic Trooper, Sergeant, Butcher
Born: Unknown
Languages Spoken: Low Gothic
Appearance: Tall, Muscled. Long Jet black hair. Fair Skin. Teeth mutated to have long canine fangs. White eyes with yellow iris.
Wears tattered old uniform from his old regiment. Noticeably the jacket is smaller on him now as chaos mutation has caused him to grow in size and muscle. It hangs open
History: Much of Kellam’s history has been lost, largely because he cares for very little of it. As such what regiment he was originally from may be lost to time and oblivion. All that is known is they at one time were overwhelmed by some xenos threat, though be it orks or tyrannids or something else is unclear. Suffice to say, the regiment was brutally hounded and regularly beaten back by its enemy. So frequent were these attacks that Kellam, in order to survive, fell to madness. Forced to fight off impossible odds as his comrades died around him, he snapped. When the guns ran dry he kept fighting back with whatever weapon he could get his blood stained hands on be it bludgeoning or bladed, though the blades soon became his favorite. When the battle was over, Kellam did not stop. Anyone who tried to subdue or detain him was cut down.
How he escaped execution for this madness is unknown, but it is believed he was to be transferred to the penal legions so his rage and anger could be turned on the enemies of mankind. This did not come to fruition as Kellam fled the remains of the regiment, which soon fell and were never heard from again.
Kellam instead followed a calling in his head, in his mind, or perhaps his heart. He followed this voice as it were until he eventually came in contact with other fallen and lost warriors. He bonded quickly as they understood his need to kill, to fight, to survive, and to spread chaos and malice wherever.
It is unknown how long he has been with his new regiment. Faces and names come and go. But Kellam is determined to fight on…for eternity, regardless of his opponents.
Personality: Kellam finds enjoyment in a fight, not that unlike those of the Ork species. To him killing has become like a game. The winners live and the losers don’t. That said he has no desire to extend long suffering or pain or tortue on his victims. He is known to mercy kill both his comrades and enemies to end their suffering, much to some chaos worshipers dismay as sometimes he does this without sacrifice to the chaos gods.
He also doesn’t worship one god above the others intentionally. While he leans towards the war-like nature of Khorne, he respects the cunning of Tzeetch and the Survivability of Nurgle. And tolerates the self indulgence of Slaanesh.
He has a preference for bladed weapons, though he doesn’t mind firearms. He’s not a fan of gas or flame weapons as they “take the fun out of it.”
Equipment: Battered old regiment uniform, patched with Chaos symbols and armor pieces. Wields two spiked-knuckle guard bowie knives and lascarbine. Has scratched up the dog tags that are unreadable.
Characteristics:
High Concept: This ain’t fightin’, it’s only playin’ - In a strange way, Kellam views this all as a game, and as such almost orkishly loves a good fight.
Trouble: Fun Never Stops - Has trouble stopping after big fights, continuing to fight even when the fight is over. It also means he’s willing to fight with everyone.
Aspect: Chaos Divided - Kellam is not too picky about which chaos gods leads as if he favors all…or perhaps none of the above?
Stunts: Pick 3 at the start
Now that’s a Brawl: Because Kellam loves getting into fights he gets a + 2 to forceful when trying to fight 2 or more opponents at the same time.
Not Crazy, Mad: Because Kellam love to sow discord, he gets a + 2 to clever when when attempting to disrupt an enemy’s action
Mutation: Because his large and muscular form is caused by a mutation, Kellam gets a + 2 to Flashy when trying to intimidate someone.
Stats: Use one of the racial stats on the character creation guide.
Careful: +0
Clever: +2
Flashy: +1
Forceful: +3
Quick: +1
Sneaky:+2
Notes: *cough* Malice/Zuvassin/Malal *Cough*
Gender: Male
Species: Human
Age: 28 (at least in appearance)
Height: 6’6” (1.98 meters)
Weight: 215 llbs (97.5 kg)
Allegiance: Chaos
Rank/Occupation: Heretic Trooper, Sergeant, Butcher
Born: Unknown
Languages Spoken: Low Gothic
Appearance: Tall, Muscled. Long Jet black hair. Fair Skin. Teeth mutated to have long canine fangs. White eyes with yellow iris.
Wears tattered old uniform from his old regiment. Noticeably the jacket is smaller on him now as chaos mutation has caused him to grow in size and muscle. It hangs open
History: Much of Kellam’s history has been lost, largely because he cares for very little of it. As such what regiment he was originally from may be lost to time and oblivion. All that is known is they at one time were overwhelmed by some xenos threat, though be it orks or tyrannids or something else is unclear. Suffice to say, the regiment was brutally hounded and regularly beaten back by its enemy. So frequent were these attacks that Kellam, in order to survive, fell to madness. Forced to fight off impossible odds as his comrades died around him, he snapped. When the guns ran dry he kept fighting back with whatever weapon he could get his blood stained hands on be it bludgeoning or bladed, though the blades soon became his favorite. When the battle was over, Kellam did not stop. Anyone who tried to subdue or detain him was cut down.
How he escaped execution for this madness is unknown, but it is believed he was to be transferred to the penal legions so his rage and anger could be turned on the enemies of mankind. This did not come to fruition as Kellam fled the remains of the regiment, which soon fell and were never heard from again.
Kellam instead followed a calling in his head, in his mind, or perhaps his heart. He followed this voice as it were until he eventually came in contact with other fallen and lost warriors. He bonded quickly as they understood his need to kill, to fight, to survive, and to spread chaos and malice wherever.
It is unknown how long he has been with his new regiment. Faces and names come and go. But Kellam is determined to fight on…for eternity, regardless of his opponents.
Personality: Kellam finds enjoyment in a fight, not that unlike those of the Ork species. To him killing has become like a game. The winners live and the losers don’t. That said he has no desire to extend long suffering or pain or tortue on his victims. He is known to mercy kill both his comrades and enemies to end their suffering, much to some chaos worshipers dismay as sometimes he does this without sacrifice to the chaos gods.
He also doesn’t worship one god above the others intentionally. While he leans towards the war-like nature of Khorne, he respects the cunning of Tzeetch and the Survivability of Nurgle. And tolerates the self indulgence of Slaanesh.
He has a preference for bladed weapons, though he doesn’t mind firearms. He’s not a fan of gas or flame weapons as they “take the fun out of it.”
Equipment: Battered old regiment uniform, patched with Chaos symbols and armor pieces. Wields two spiked-knuckle guard bowie knives and lascarbine. Has scratched up the dog tags that are unreadable.
Characteristics:
High Concept: This ain’t fightin’, it’s only playin’ - In a strange way, Kellam views this all as a game, and as such almost orkishly loves a good fight.
Trouble: Fun Never Stops - Has trouble stopping after big fights, continuing to fight even when the fight is over. It also means he’s willing to fight with everyone.
Aspect: Chaos Divided - Kellam is not too picky about which chaos gods leads as if he favors all…or perhaps none of the above?
Stunts: Pick 3 at the start
Now that’s a Brawl: Because Kellam loves getting into fights he gets a + 2 to forceful when trying to fight 2 or more opponents at the same time.
Not Crazy, Mad: Because Kellam love to sow discord, he gets a + 2 to clever when when attempting to disrupt an enemy’s action
Mutation: Because his large and muscular form is caused by a mutation, Kellam gets a + 2 to Flashy when trying to intimidate someone.
Stats: Use one of the racial stats on the character creation guide.
Careful: +0
Clever: +2
Flashy: +1
Forceful: +3
Quick: +1
Sneaky:+2
Notes: *cough* Malice/Zuvassin/Malal *Cough*