Post by hobbsy on May 24, 2023 19:57:18 GMT -5
Name: 'Cadia' (aka: Private Croft or 'Traitor')
Gender: Feline
Species: Felinid, Psyker
Age: 22
Height: 5' 9"
Weight: Unknown
Allegiance: Imperial/Chaos (but most likely nether...)
Rank/Occupation: Pretend soldier/chaos bringer
Notes: Largely unstable, eyes changes colour and pupil shape.
Born: [Unknown]
Languages Spoken: Low Gothic, gibberish.
General:
To the Cadian's familiar with Private Croft, they would say she's never been the same after that one mission. She had gone MIA and was presumed dead. That was until she turned up one day in her old bed bunk, beside the knocked out guardsman who had claimed it. Her mental breakdown is clearly a result of whatever happened on that mission, but that's the only thing clear about her these days. She seems to come and go now on a whim, disappearing and reappearing dispite command's attempts to deal with her. Though in war, it's hard to keep track of every soldier.
To the followers of chaos, 'Cadia' is a bad omen. Adorned in what they assume is a stolen uniform of a long dead Cadian white shield and clearly insane beyond reason, she has not stopped sowing chaos and misfortune since her mysterious arrival. Those who see her wish her away, others implore her as a true discipline of chaos undivided (or divided). Some even wish to weaponise her, seeing her pyskic potential. But then again, one can not reason with madness.
'Cadia' finds it hard to remember her own origins. Her memories flash somewhere between the walls of an asylum and a raging battlefield. All she knows for sure is that ever since she meet Private Croft, her memory has become a lot clear. Although she misses private Croft, a part of the stranger from another planet would always remain with her. The stranger would live on through her.
Appearance:
At first glance, Cadia appears to be a run of the mill Cadian whiteshild in combat dress. Maybe a bit rough around the edges, but that is common place in a warzone. But continual observation would lead to a sense that something just isn't right with this guardswoman. Her mannerisms, her vacant look and her barely audible mutterings are the warning signs of what's lying beneath.
Those unfortunate enough to take a closer look would find she has peculiarly thick dark brown hair with lighter undertones which hugs her face. Though what beauty could possibly be found there is lost beneath the clumps of dried blood which seems to come from stained bandages wrapped around the top of her head. Her eyes seem to change in colour and shape depending on her mood and surroundings. Jaggared teeth can be seen in an unstable smile. Tuffs of patchy hair can be seen on any visible and some what discoloured skin. Her nails are crudely sharp, yet cracked. Underneath her Cadian smock, an observant individual might notice that the uniform isn't from Cadia, but instead from a Haven asylum. They may also find a knife in their gut if they get so close...
Demeanor:
While Private Croft's demeanor is sheepish and pleasant, Cadia's demeanor is anything but. Fits of energy, rage and madness are all that can really be deciphered from the insane swings in her personality and mood.
Equipment and possessions:
Stolen Cadian white shield's equipment (including armour, helmet, webbing, boots, water canteen, etc)
Cadian smock
Chipped and stained bayonet
Dented lasgun with two las packs which dried up long ago
Dirty bandages
Torn straight jacket
Asylum uniform
Cracked comb
Satchel
High Concept:
Madness, manifest - What's worse than a madman? A madman who can share his madness in a very real manner.
Trouble:
Traitor - Cadia is on no one's side, so no one is on her side.
Aspect:
Mix blessing? - Since Cadia is always attempting to cause as much chaos and mayhem as possible, it's only natural that it would work out in someone's favor in this conflict.
Stunts:
- Stray tendencies : Cadia gets +2 to Sneaky when attempting to slip away from a group or an individual unnoticed.
- Cat like refexes : Cadia gets a +2 to quick when attempting to dodge or preform a movement in a similar way to a cat.
- Telepathic Psyker: See below
Stats:
Careful: 1
Clever: 0
Flashy: 2
Forceful: 1
Quick: 2
Sneaky: 3
*
Trained psychic talents (Madness):
-Accusation- The psyker makes eye contact or points at a figure, uttering or yelling words which the figure hears no matter what is going on. The resulting trauma inflicted by this ability is similar to a psykic blast most psykers are known for.
-Your thoughts, not mine- the target suffers a brief bout of madness. This effect doesn't last long, a couple of minutes at most.
- Body rebuilding - The psyker can alter the appearance of their body without actually changed it. Through the effects are limited and immediately negated if those observing actually make physical contact with the illusion.
-Manifested destiny- The psyker is able to make something work or happen through the power of belief, similar to how an ork can make a gun or truck work.
-Cacophony of madness- The psyker's thoughts brim over into reality in an outwards explosion of stress and terror with a sundering cry. Those within five to ten meters are assaulted by a blast wave of crippling emotions.